![]() FIXED: Camera path playback ease in / out are now no longer causing a hike in speed to compensate for the slow down/speed up but use proper animation curves mapped across the entire path. FIXED: Playing a camera path and moving / rotating the camera using mouse/controller could slightly influence the camera during playback. FIXED: When storing the camera state using ctrl-f1/f2/f3 and then restoring it using f1/f2/f3 would flip the roll angle from negative to positive It implements a fallback to the older system in the rare case it doesn't work as intended. A previous attempt was unsuccessful, but this time it's more reliable and it's expected to work with all supported games. This makes 100% synchronized camera movement together with character movement possible without the stuttering of the character that was present in previous versions. ADDED: All camera code now runs on the game thread of the game. ADDED: Scanning of patterns is now done in parallel which greatly speeds up initialization time on large executables. ADDED: Support for IGCS Connector v2.0 so you can record reshade states with camera path nodes. FIXED: Added support for Star Wars Jedi: Survivor Per game configuration save, so you can use different settings per game.Ability to use the 'SET' command in the console.Ability to dump the Object store contents in detailed format.Ability to control the animation speed of NPCs/characters in the game, including pausing (v4.5.0+).Ability to move / rotate the player pawn when the camera is enabled for mouse and gamepad.Invulnerability for your character (in the games that support this).Character scaling to make your character smaller or bigger.Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out.Game speed control (slow-motion, speed up).Pillarbox/letterbox removal in custom aspect ratios.Hotsampling (resize the game window to any resolution).HUD toggle (AHud and UMG/Slate widget based).Engine Console for specifying tweaks and UE4 commands.Multiple timestops (slomo 0 based, and UWorld::IsPaused based).Flexible camera shake for handshot videos and camera paths. ![]() Camera paths support ('dolly cam') for defining moving camera trajectories for movies.Custom Light System for an infinite amount of custom lights (see readme).Free unlimited camera control: unlimited movement and rotation, also in cutscenes.In that case, please let me know which game this happens in and please use the 4.6.2 version in the meantime. This is mainly because 4.6.4 contains a new way to have a smooth camera in UE4 based games and although I've added code to assure it works in all games, it might be it doesn't or some game has custom code that causes problems. NOTE: I've kept v4.6.2 attached to the post as well, even though 4.6.4 is the latest release. Consult that list for details about the game you want to play to avoid mistakes. NOTE: The supported game list on the UUU's documentation page has specifics per game. NOTE: Attached to this post are also cheat tables which can be used in conjunction with the UUU for certain games, e.g. Compatible with: Games built with Unreal Engine v4.11+.
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